A Hyrulian, a Norseman, and a Zealot walk into a bar... a look into the process of designing a pixel art protagonist.
Posted 5/27/2024by TheHocken
I needed to make it easy to build interesting enemies, so I spent some time refining the architecture around my characters and AI. This is how I arranged my code so I can move faster during content creation.
Posted 3/12/2024by TheHocken
It took a bit of math, reading, and tinkering, but here is how I added vision cones to the enemy units in my first Unity game.
Posted 2/12/2024by TheHocken
The last six months have seen quite a bit of action, so much so that I haven't had time to blog about it. To make that easier to do, I converted my static HTML to NEXT.js.
Posted 2/4/2024by TheHocken
The indie game engine of choice proves to be both friend and foe while converting lots of systems and code from pygame.
Posted 7/30/2023by TheHocken
A game dev shop needs a logo...
Posted 5/21/2023by TheHocken
An unexpected jaunt into game development with Python and Pygame that opened my eyes to the world of game development.
Posted 5/20/2023by TheHocken